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XNA Tron XNA Tron
Posted by: ietvids

Video duration: 266 seconds

This is a group project we made to learn the XP development methodology.
This is a clone of the Light Cycle game from the movie Tron.
It is multiplayer over lan.
This version just shows the client playing.
Creators: Liam O'Flannagain, Eoin O'Grady, John O'Kane, Conor O'Reilly, Colin Reynolds, Jonathan Ruttle, Alan Taylor

Related: 360, c, tron, xbox, xna

Still Life - Silviu Dumitrescu Still Life - Silviu Dumitrescu
Posted by: ietvids

Video duration: 275 seconds

Real time rendered scene in XNA Game Studio 2.0 with multiple lights and illumination models (Phong and BlinnPhone), textured 3D models, refraction and reflection maps, normal mapping and bloom post processing effect.

Related: 3d, computer, graphics, real, rendering, science, time, xna

Tron XNA Tron XNA
Posted by: ietvids

Video duration: 266 seconds

This is a group project we made to learn the XP development methodology.
This is a clone of the Light Cycle game from the movie Tron.
It is multiplayer over lan.
Players can host a game or join a game from a list.
Creators: Liam O'Flannagain, Eoin O'Grady, John O'Kane, Conor O'Reilly, Colin Reynolds, Jonathan Ruttle, Alan Taylor

Related: 360, 3d, c, multiplayer, tron, xbox, xna

AR Table Tennis AR Table Tennis
Posted by: ietvids

Video duration: 150 seconds

Augmented Reality Assignment 3
AR Table Tennis an IET Game
by Silviu Dumitrescu, Damien Murtagh, Eoin O'Grady
Created using AR Tag for the playing area, face detection for paddle movement, Wiimote for paddle rotation and swinging and XNA Game Studio for the 3D graphics.

Related: ar, arts, augmented, computer, reality, science, tag, visual

Alan Taylor - Still Life Alan Taylor - Still Life
Posted by: ietvids

Video duration: 172 seconds

My still life made using XNA. I implemented this scene using textured models, phong and blinn phong illumination, frensel reflection and refraction using cube mapping, multiple light sources, multiple soft shadows, self shadowing, normal mapping, and a desaturated bloom post process.

Related: real, light, mapping, normal, reflection, rendering, shadow, time, xna

IET BOMBATHON 3D XNA IET BOMBATHON 3D XNA
Posted by: ietvids

Video duration: 332 seconds

BomberMan Game made as a Software Enginering project to learn XP development methodology.
Credits:
Silviu Dumitrescu, Belinda Hamilton, Damien Murtagh, David Collins, David Kelly, Eamonn O'Brien

Related: 360, 3d, arcade, bombathon, games, graphics, multiplayer, video, xbox, xna

NanoRace NanoRace
Posted by: ietvids

Video duration: 357 seconds

The nanorace game developed for the CRANN institute by IET members Eoin O'Grady, Damian Murtagh, Silviu Dumitrescu, Colin Reynolds and Liam O'Flannagain. Part of CS7ET06 course module.

Related: games, video

IET BOMBERMAN XNA IET BOMBERMAN XNA
Posted by: ietvids

Video duration: 99 seconds

BomberMan Game made as a Software Enginering project to learn XP development methodology.
Credits:
Belinda Hamilton, Damien Murtagh, David Collins, David Kelly, Eamonn O'Brien, Silviu Dumitrescu.

Related: bomberman, iet, pc, trinity, xbox, xna

SuperNanoForce SuperNanoForce
Posted by: ietvids

Video duration: 218 seconds

A game on a nano scale by Trinity IET MSc.
Thanks to Dimitri Van Wezel for the Art Work and CRANN for their technical information and advice

Related: game, nano, xna

AR Boxing IET AR Boxing IET
Posted by: ietvids

Video duration: 83 seconds

ArTag Boxing game with wiimotes.
By John O'Kane, David Kelly, Belinda Hamilton.

Related: artag, augmented, boxing, game, iet, reality, trinity, wii, wiimote

Real-time Rendering Still Life Project Jonathan Ruttle Real-time Rendering Still Life Project Jonathan Ruttle
Posted by: ietvids

Video duration: 146 seconds

A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model. With examples of shadows calculated per light per receiver, some tangent space normal mapping, a free moving 6DOF camera, a dynamical generated cube map with real-time Fresnel reflectance and a quick example of a post processed depth of field at the end.

Related: arts, computer, math, real-time, rendering, science, visual, xna

Still Life, Realtime Graphics - John O\ Still Life, Realtime Graphics - John O'Kane
Posted by: ietvids

Video duration: 158 seconds

A collection of techniques: Blinn Phong illumination, 3 passes for 3 lights with shadow mapping, refraction, reflection, fresnel combinations of those, normal maps, bloom and gooch illumination.

Related: bloom, fresnel, gooch, map, normal, phong, reflection, refraction

Damien Murtagh : Still Life Damien Murtagh : Still Life
Posted by: ietvids

Video duration: 316 seconds

Rendered using phong illumination, cube mapping, fresnel reflection and refraction, tangent space normal mapping, multiple light sources with shadow mapping and soft shadows with percentage closer filtering using 16 samples and bloom post processing.

Related: real, rendering, time

ARTank Attack - XNA ARTank Attack - XNA
Posted by: ietvids

Video duration: 85 seconds

We made an ARTag game for Windows using XNA and a WiiMote to control the shooting.

Related: artag, c, wiimote, xna

David Kelly - IET Augmented Reality #2 David Kelly - IET Augmented Reality #2
Posted by: ietvids

Video duration: 45 seconds

Project Description: Design and implement a vision system to track human motion for input into a simple game.
RG chromaticity based hand detection used as control system for game input.
Used Glut for 3D. Made assets in Blender. Used OpenCV for image processing.

Related: augmented, chromatricity, david, detection, hand, hover, kelly, reality, rg, ship, skin