Video scenes shots:

Watch the video:
|
|
Hot! Web & Video Clip Today Get Free! Wireless Devices Articles and informations in wireless Free! . Take One by One Device Device Controller articles center with all information for you get it. Wow Wow ! video clip Hot video clip and picture in super model of motor controller !. More Info Click Here... Found and Read Articles and informations in technology Free! . |
Other videos by this author:
![]() |
XNA Tron Posted by: ietvids
Video duration: 266 seconds This is a group project we made to learn the XP development methodology. This is a clone of the Light Cycle game from the movie Tron. It is multiplayer over lan. This version just shows the client playing. Creators: Liam O'Flannagain, Eoin O'Grady, John O'Kane, Conor O'Reilly, Colin Reynolds, Jonathan Ruttle, Alan Taylor Related: 360, c, tron, xbox, xna |
![]() |
Still Life - Silviu Dumitrescu Posted by: ietvids
Video duration: 275 seconds Real time rendered scene in XNA Game Studio 2.0 with multiple lights and illumination models (Phong and BlinnPhone), textured 3D models, refraction and reflection maps, normal mapping and bloom post processing effect. Related: 3d, computer, graphics, real, rendering, science, time, xna |
![]() |
AR Table Tennis Posted by: ietvids
Video duration: 150 seconds Augmented Reality Assignment 3 AR Table Tennis an IET Game by Silviu Dumitrescu, Damien Murtagh, Eoin O'Grady Created using AR Tag for the playing area, face detection for paddle movement, Wiimote for paddle rotation and swinging and XNA Game Studio for the 3D graphics. Related: ar, arts, augmented, computer, reality, science, tag, visual |
![]() |
Tron XNA Posted by: ietvids
Video duration: 266 seconds This is a group project we made to learn the XP development methodology. This is a clone of the Light Cycle game from the movie Tron. It is multiplayer over lan. Players can host a game or join a game from a list. Creators: Liam O'Flannagain, Eoin O'Grady, John O'Kane, Conor O'Reilly, Colin Reynolds, Jonathan Ruttle, Alan Taylor Related: 360, 3d, c, multiplayer, tron, xbox, xna |
![]() |
AR Boxing IET Posted by: ietvids
Video duration: 83 seconds ArTag Boxing game with wiimotes. By John O'Kane, David Kelly, Belinda Hamilton. Related: artag, augmented, boxing, game, iet, reality, trinity, wii, wiimote |
![]() |
NanoRace Posted by: ietvids
Video duration: 357 seconds The nanorace game developed for the CRANN institute by IET members Eoin O'Grady, Damian Murtagh, Silviu Dumitrescu, Colin Reynolds and Liam O'Flannagain. Part of CS7ET06 course module. Related: games, video |
![]() |
IET BOMBERMAN XNA Posted by: ietvids
Video duration: 99 seconds BomberMan Game made as a Software Enginering project to learn XP development methodology. Credits: Belinda Hamilton, Damien Murtagh, David Collins, David Kelly, Eamonn O'Brien, Silviu Dumitrescu. Related: bomberman, iet, pc, trinity, xbox, xna |
![]() |
Alan Taylor - Still Life Posted by: ietvids
Video duration: 172 seconds My still life made using XNA. I implemented this scene using textured models, phong and blinn phong illumination, frensel reflection and refraction using cube mapping, multiple light sources, multiple soft shadows, self shadowing, normal mapping, and a desaturated bloom post process. Related: real, light, mapping, normal, reflection, rendering, shadow, time, xna |
![]() |
IET BOMBATHON 3D XNA Posted by: ietvids
Video duration: 332 seconds BomberMan Game made as a Software Enginering project to learn XP development methodology. Credits: Silviu Dumitrescu, Belinda Hamilton, Damien Murtagh, David Collins, David Kelly, Eamonn O'Brien Related: 360, 3d, arcade, bombathon, games, graphics, multiplayer, video, xbox, xna |
![]() |
SuperNanoForce Posted by: ietvids
Video duration: 218 seconds A game on a nano scale by Trinity IET MSc. Thanks to Dimitri Van Wezel for the Art Work and CRANN for their technical information and advice Related: game, nano, xna |
![]() |
Real-time Rendering Still Life Project Jonathan Ruttle Posted by: ietvids
Video duration: 146 seconds A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model. With examples of shadows calculated per light per receiver, some tangent space normal mapping, a free moving 6DOF camera, a dynamical generated cube map with real-time Fresnel reflectance and a quick example of a post processed depth of field at the end. Related: arts, computer, math, real-time, rendering, science, visual, xna |
![]() |
Still Life, Realtime Graphics - John O'Kane Posted by: ietvids
Video duration: 158 seconds A collection of techniques: Blinn Phong illumination, 3 passes for 3 lights with shadow mapping, refraction, reflection, fresnel combinations of those, normal maps, bloom and gooch illumination. Related: bloom, fresnel, gooch, map, normal, phong, reflection, refraction |
![]() |
Damien Murtagh : Still Life Posted by: ietvids
Video duration: 316 seconds Rendered using phong illumination, cube mapping, fresnel reflection and refraction, tangent space normal mapping, multiple light sources with shadow mapping and soft shadows with percentage closer filtering using 16 samples and bloom post processing. Related: real, rendering, time |
![]() |
ARTank Attack - XNA Posted by: ietvids
Video duration: 85 seconds We made an ARTag game for Windows using XNA and a WiiMote to control the shooting. Related: artag, c, wiimote, xna |
![]() |
John O'Kane: Augmented Reality Assignment 1 Posted by: ietvids
Video duration: 45 seconds The first model is used to calibrate height information in the scene. It is 12 cm tall. After 4 samples measurements are given. The second model is known to be 9cm. The results are close. Related: augmented, height., measuring, reality. |















